Recently, I’ve been introduced to the most brutal, awesome, hideous drinking game know to man or beast.
Its called Four Kings or Ring of Fire.
The concept involves laying out a deck of cards in a joined fan around a drinking vessel (small or large depending on ferocity, change to suit).

cards layout
The players start gathered around the table, and no one is allowed to go to the toilet until game is complete or a game rule allows it.
Cards are drawn by the players whose turn it is, and they must draw the card without breaking the ring. Breaking the ring means skulling, or downing the remainder of the drink said player has, even if its a freshly opened can.
Play moves clockwise.
Each card has a rule attached to it, and these are as follows:
- Ace – Free pass to toilet
- 2 – Nominate two drinks to any other player or players, drinks can be distributed but may not be more than two total.
- 3 – Nominate three drinks, as above.
- 4 – Nominate four drinks, as above.
- 5 – Nominate five drinks, as above.
- 6 – Waterfalls. All players must raise their drink. The player who drew the card must start to drink, at the same time all other players must drink. Any player may stop drinking if the player to their right stops drinking. If any player finishes a drink before play has stopped, they must immediately start another.
- 7 – Vomit. This is a number game, players must count upwards, however, on reaching any multiple of seven, or a number containing a seven, players must instead say vomit. Upon a player saying vomit, play reverses. Failure to continue in sequence, or failure to appropriately say vomit, or speaking out of turn results in a penalty of one drink.
- 8 – A ship came into the harbour. This game is a word collection game. The player who drew the card must shout “A ship came into the harbour, and it was carrying <item collection>, and I found <item in collection>”. For example, “A ship came into the harbour, and it was carrying shoes, and I found Nike”. The player then moves round the table with requiring each player to name an item of shoes. Reebok, Adidas etc… Failure to name an item in the collection results in a penalty of one drink.
- 9 – Bust’a rhyme. The player who drew must start a rhyme. The play moves round the table, each player must complete the next made up sequence to keep the rhyme going. Failure to rhyme results in a penalty of one drink.
- 10 – Rule master. The player who drew this card can make up any rule they can imagine. Failure to conform or obey the rule results in a penalty of one drink.
- J – Thumb master. The player who drew this card get the thumb power, and may surreptitiously place his/her thumb on any surface (included ones own forehead), the last player to copy the thumb master must drink.
- Q – Question master. Any player who answers any question from the question master must drink.
- K – The player who drew this card must pour his/her drink into the centre cup, adding a quarter of the volume of the centre cup each time. The player who draws the last King must drink the contents of the centre cup, regardless of its contents.
Breaking the circle results in one penalty only, once broken play continues.
Drawing the last King is the end of the game, whereupon play restarts (if anyone is left standing that is).
This drinking game is definitely the most enjoyable drinking game, involving lots of banter and calling out of rule abusers. I’ve played this twice now, with players only getting really drunk if drawing the last King (the cup held Brandy, Vodka, Lager and Absinthe).
Waterfall is the only hard part of the game if you drink lager, and you are to the right of the player who drew it, it can be more than one can’s worth of drinking….harsh!